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References

-Agent Modeling Using IA in the Game of Lerpa

Article (Hurwitz2007) Hurwitz, E. & Marwala, T. Multi-Agent Modeling Using Intelligent Agents in the Game of Lerpa CoRR, 2007, abs/0706.0280

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Computer Science and Engineering Databases

Computer science Also search the multidisciplinary databases as they cover a wide range of academic topics ACM digital library CIA Computer index Australasia Compendex Computer database Computer source Gartner IEEEXplore INSPEC Lecture notes in computer science Referex engineering Safari tech books online SpringerLink Electronic engineering Also search the multidisciplinary databases ...

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Reasoning about rational agents

Reasoning about rational agents By Michael J. Wooldridge

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An optimal approach to collaborative target tracking with performance guarantees

An optimal approach to collaborative target tracking with performance guarantees Derenick, Jason (Computer Science and Engineering, Lehigh University, Bethlehem, PA 18015, United States); Spletzer, John; Hsieh, Ani Source: Journal of Intelligent and Robotic Systems: Theory and Applications, v 56, n 1-2, p 47-67, September 2009 Database: Compendex Abstract  –  Detailed ...

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A common basis for agent organisation in BDI languages

A common basis for agent organisation in BDI languages Hepple, A. (Dept. of Comput. Sci., Univ. of Liverpool, Liverpool, UK); Dennis, L.; Fisher, M. Source: Languages, Methodologies and Development Tools for Multi-Agent Systems. First International Workshop, LADS 2007. Revised Selected and Invited Papers, 2008, p 71-88 Database: Inspec Abstract   ...

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Kitano2000: RoboCup Rescue: a grand challenge for multi-agent systems

Abstract Disaster rescue is one of the most serious social issue which involves very large numbers of heterogenous agents in the hostile environment.

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Emma Norling

http://cfpm.org/~emma/ Publications:

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Open Real-Time Strategy Game source code

Open RTS Micheal Buro ORTS is a programming environment for studying real-time AI problems such as pathfinding, dealing with imperfect information, scheduling, and planning in the domain of RTS games. These games are fast-paced and very popular. Furthermore, the current state of RTS game AI is bleak which is mainly ...

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