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MAS: Algorithmic, Game-Theoretic, and Logical Foundations

Title: MultiAgent Systems: Algorithmic, Game-Theoretic, and Logical Foundations Authors: Yoav Shoham and Kevin Leyton-Brown 2008 The rest of this article is available to premium members only.Login or Become a member [Guarded by Membership Site Software: WordPress Membership Site Plugin – MemberWing – membership site script]

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Planning Algorithms by Steven M. LaValle

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Programming Game AI by Example

Implementing AI at the team level in addition to the player level creates what is known as tiered AI. This type of AI is used in all sorts of computer games. You will often find tiered AI in real-time strategy (RTS) games where the enemy AI is commonly implemented in ...

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Chapter 32 of Killer Game programming in Java

Summary of Chapter 32 of Killer Game programming in Java

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